Skill guides
Twenty-two skills, one guide each: what the skill does, what you can gather, craft, or fight with it, and how training it fits the wider isles. Numbers marked as Alpha values come from the game as it stands today and may shift before launch — see the skilling overview for how XP and levels work.
Experience table
Every skill levels on the same curve. Cumulative experience required for notable levels:
| Level | Total XP | Level | Total XP |
|---|---|---|---|
| 2 | 132 | 100 (skill mastery) | 955,336 |
| 10 | 1,233 | 150 | 2,571,613 |
| 20 | 2,815 | 200 | 5,088,044 |
| 30 | 4,786 | 300 | 13,375,114 |
| 50 | 49,118 | 500 | 46,085,228 |
| 75 | 413,177 | 750 | 124,683,498 |
| 99 | 930,141 | 999 (legendary mastery) | 253,245,203 |
Level 100 (skill mastery) is where a skill's scaling benefits complete; content XP is priced so mastery takes roughly 50 to 200 hours depending on the skill, with experience per action rising by content tier — early actions award a few XP, endgame actions far more. Levels beyond 100 continue on a flat time-per-level curve to 999 (legendary mastery).
Combat skills
Attack
Melee accuracy. Gates which weapons you can wield.
Strength
Melee power. Raises your maximum hit.
Defense
Resilience. Gates which armour you can wear.
Constitution
Your hitpoints. Trains passively from all combat.
Archery
Ranged combat with bows and arrows. Scheduled after the melee slice.
Faith
Blessings powered by devotion points. In development.
Arcana
Spellcasting from spellbooks, powered by runes. Scheduled after the melee slice.
Gathering skills
Woodcutting
Fell trees for logs. Trains with axes; feeds Firemaking and Woodworking.
Mining
Mine rocks for ore and coal. Trains with pickaxes; feeds Blacksmithing.
Fishing
Catch fish with nets, rods, and lures. Feeds Cooking.
Firemaking
Light logs into fires for cooking, and fuel for furnaces.
Cultivation
Gather from farmyards now; plant and harvest crops when the crop system opens.
Beastbane
Hunt creatures for meat and materials; traps are in development.
Botany
Pick wild herbs and cleanse them for use in brews and wards.
Thievery
Pickpocket, lockpick, and lift from stalls. In design.
Seafaring
Crew and captain vessels between the isles. In design.
Production skills
Cooking
Cook raw food into healing meals at fires and ranges.
Blacksmithing
Smelt bars at furnaces; smith weapons and armour at anvils.
Woodworking
Craft bows, arrow shafts, and planks from logs. In development.
Tailoring
Sew cloth and leather armour, weave capes, spin string. In development.
Warding
Craft runes at altars; enchant gear. In development.
Construction
Build structures from planks at build sites. In development.