World Update: Players, Places and Local Chat
Nearby players and creatures now move in and out of view cleanly, separate areas stay separate, and local chat is joining the world.
Read the full story ›Nearby players and creatures now move in and out of view cleanly, separate areas stay separate, and local chat is joining the world.
Read the full story ›Backpack organisation, worn equipment, ground drops, personal banks and safer player trading are all moving forward.
Read the full story ›Creatures can now spot nearby adventurers, give chase, choose their target and fight back with their own combat behaviour.
Read the full story ›Woodcutting, Fishing, Firemaking, Mining, Cooking and Blacksmithing are taking shape, with proper tools, resources, rewards and levelling.
Read the full story ›Our Discord is live, the site now works properly in your pocket, and the gallery has grown. Come say hello — the isles are better with company.
Read the full story ›Two quieter pieces of work: clear character-naming rules, and hiscores boards that only rank adventurers who've genuinely earned a place.
Read the full story ›Isles of Calamity is a free-to-play online RPG set across a storm-wracked archipelago. You arrive with nothing and build a life the way you choose — chopping wood and cooking your catch one evening, delving ruins for lost treasure the next. There's no set path and no wrong way to play; the isles are shared with every other adventurer, and the world remembers what you do in it.
It's free to play, forever, with optional membership for those who want more. Climb the hiscores, help steer development with your vote, and join the community as we build toward launch.
Pick a world, name a character, and set sail. It's free to play.
Set sail — it's freeIsles of Calamity is in development. Drop your email and we'll tell you the moment the isles open — plus dev blogs and playtests along the way. More about the newsletter ›