Roadmap

Where the isles are headed — what's here today, what we're building now, and what's further out. It's a compass, not a contract: plans shift as the world takes shape and as players weigh in.

Indicative and subject to change. This roadmap shows direction, not dates or promises. Priorities move — and your votes help move them.

Systems & features

FeatureWhat it means for youStatus
Accounts & securitySign up, two-factor authentication, and full account management.
Worlds & regional serversEight worlds across the Americas, Europe & Asia-Pacific — one character everywhere, no level gates.
HiscoresGlobal leaderboards for every skill and for total level.
Community hubNews, dev blogs, guides, the world browser, and support.
The 22-skill systemA deep, interconnected set of skills to train toward mastery — the full list is below.
CombatReal-time combat with health, attack styles, and auto-retaliation.
Weapons, armour & equipmentGear that genuinely changes how you fight — real bonuses and loadouts.
Prayer, stamina & special attacksThe support systems that give combat its depth.
Inventory & bankingYour backpack and a personal bank with tabs.
ShopsBuy and sell with in-world shopkeepers.
The Tideboard (player market)A living, player-driven marketplace — live price charts are already on the site.
Quests & storyBranching quests with a dedicated Quest Level — 30 quests at launch (listed below).
ChatLocal chat, private messages, and player reporting.
Monsters, bosses & the living worldCreatures, boss fights, and a world that reacts to you.
New-player onboardingA guided starting isle that teaches the ropes.
Fair play & anti-cheatServer-authoritative rules and anti-cheat, so progress is always earned.
Original soundtrack & audioAn original score and rich sound for the isles.
Player-to-player tradingThe classic two-window trade screen, with built-in anti-scam safeguards.
FarmingPlant, tend, and harvest crops in real time — even while you're away.
Death & item recoveryGravestones and a fair path to recover what you were carrying.
Dungeons & group playInstanced content and parties, to tackle challenges together.
Slayer & combat achievementsKill tracking, combat milestones, and Slayer-style progression.
Achievements & collection logTrack your feats and the rare things you've collected.
In-game world map & travelA full map and fast travel between places you've discovered.
Friends & ignore listsSee who's online, and keep the peace.
PvP: duels & danger zonesDuel anyone who accepts, any time — plus high-stakes PvP zones across the map, where the rewards match the risk.
Self-sufficient & one-life modesOptional "solo" play for those who want to earn everything themselves, and a one-life mode for the bold.
Player housingBuild and customise your own home base (the Construction skill).
New islands & regionsMore of the archipelago to discover as the world grows.
MembershipOptional membership unlocking members' worlds and content.
Controller & gamepad supportFull gamepad play with console-style controls.
Multiple languagesPlay the isles in more languages.
Clans & social featuresGroup up beyond the party and build a community.
MinigamesBite-sized activities and competitive modes.
Seasons, weather & world eventsA world that shifts over time, with live events to take part in.

Skills

Twenty-two skills, each trained toward level 999 — seven combat, nine gathering, six production.

SkillTypeWhat you doStatus
AttackCombatAccuracy with melee weapons.
StrengthCombatMelee power and damage.
DefenseCombatWithstanding blows.
ConstitutionCombatYour health pool.
ArcheryCombatRanged combat with bows and thrown weapons.
FaithCombatBlessings and protective powers.
ArcanaCombatSpellcasting and the magical arts.
MiningGatheringExtract ore and gems from the rock.
FishingGatheringCatch fish from the shores and the deep.
WoodcuttingGatheringFell trees for logs.
FiremakingGatheringLight fires and beacons.
CultivationGatheringFarm and grow crops over time.
ThieveryGatheringPick pockets, locks, and stalls.
BotanyGatheringGather herbs and rare flora.
BeastbaneGatheringTrack and hunt the wilds.
SeafaringGatheringSail, navigate, and work the seas — a signature isle skill.
CookingProductionTurn your catch and crops into meals.
BlacksmithingProductionSmelt and forge metal gear.
WoodworkingProductionCraft bows, shafts, and wooden goods.
TailoringProductionWork cloth and leather into gear.
WardingProductionCraft magical wards, charms, and runes.
ConstructionProductionBuild and furnish your own home.

Quests at launch

Thirty quests will be ready at launch — twenty free-to-play and ten for members, ranging from easy to hard. Every quest awards Quest XP toward a single Quest Level that climbs to 999 on a much steeper curve than the skills (999 is 99 million XP), so it's a lifelong pursuit few will ever finish. Most quests award between 100 and 1,000 Quest XP, scaling with difficulty.

Free to play

QuestDifficultyWhat you'll doQuest XP
Wool Over the WaterEasyRound up and shear a coastal farmer's storm-scattered flock.100
The Bellows-Wright's OrderEasyMine and deliver ore for a smith's rush order.100
The Harbourmaster's FeastEasyGather ingredients for a harbour banquet before the tide turns.150
Tides ApartEasyCarry messages between young lovers on feuding docks.150
Sprite SnareEasyRecapture the marsh-sprites that escaped a collector's lantern.150
Rat Among the RiggingEasyClear vermin from a merchant ship before it sails — your first taste of combat.150
The Lightkeeper's LamentEasyHelp a restless spirit at the old lighthouse find peace.200
The Missing ApprenticeEasyTrack down a tinkerer's apprentice who chased a runaway contraption.200
A Pinch of BrineEasyFetch odd reagents for the harbour witch's remedy.200
Barnacle Bay TruceEasyBroker peace between the dockhands and a goblin salvage crew.250
Whispers in the ArcanaMediumInvestigate strange runes surfacing in the tide pools — your first taste of magic.300
X on the TidechartMediumFollow a cryptic sea-chart across three isles to a hidden reward.350
Deadman's LedgerMediumDecode a drowned pirate's ledger to find his buried cache.400
Murder at the SaltworksMediumSolve a locked-room killing among the salt-panners.450
The Smith's Lost BladeMediumRecover and reforge an heirloom cutlass.450
The Split MedallionMediumRecover two halves of a stolen relic from rival crews.500
Ransom of the ReefMediumRescue a captured envoy held on a hidden reef.500
Behind the Iron TideMediumInfiltrate a smugglers' stronghold and steal their plans.500
The Bloodfen CryptMediumEnd the creature draining a fenside hamlet by night.550
The Ember BelowMediumBanish a fiend a careless cult summoned beneath the docks.550

Members

QuestDifficultyWhat you'll doQuest XP
The Sunken CathedralMediumDive to a drowned cathedral to recover a saint's relic.600
Songs of the DeepMediumEarn the sirens' trust to still a deadly reef.650
The Cartographer's Last MapMediumComplete a dead mapmaker's final, dangerous survey.700
AshfallHardReach the heart of a waking volcano isle before it erupts.800
Plague of the Grey SailsHardTrack a cursed ghost-fleet spreading rot along the trade lanes.800
The Astronomer's FollyHardRealign a shattered star-glass to avert a foretold calamity.850
Court of Salt and BoneHardNavigate the intrigues of a drowned undead court.900
The Kraken's BargainHardStrike — and survive — a pact with the deep's great beast.900
The Storm RegaliaHardGather the scattered pieces of a stormcaller's lost regalia.950
Calamity's WakeHardConfront the source of the isles' calamity itself — the flagship finale.1,000

Want a say in what comes next? Community polls help steer these priorities.

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