Roadmap
Where the isles are headed — what's here today, what we're building now, and what's further out. It's a compass, not a contract: plans shift as the world takes shape and as players weigh in.
Indicative and subject to change. This roadmap shows direction, not dates or promises. Priorities move — and your votes help move them.
Systems & features
| Feature | What it means for you | Status |
|---|---|---|
| Accounts & security | Sign up, two-factor authentication, and full account management. | |
| Worlds & regional servers | Eight worlds across the Americas, Europe & Asia-Pacific — one character everywhere, no level gates. | |
| Hiscores | Global leaderboards for every skill and for total level. | |
| Community hub | News, dev blogs, guides, the world browser, and support. | |
| The 22-skill system | A deep, interconnected set of skills to train toward mastery — the full list is below. | |
| Combat | Real-time combat with health, attack styles, and auto-retaliation. | |
| Weapons, armour & equipment | Gear that genuinely changes how you fight — real bonuses and loadouts. | |
| Prayer, stamina & special attacks | The support systems that give combat its depth. | |
| Inventory & banking | Your backpack and a personal bank with tabs. | |
| Shops | Buy and sell with in-world shopkeepers. | |
| The Tideboard (player market) | A living, player-driven marketplace — live price charts are already on the site. | |
| Quests & story | Branching quests with a dedicated Quest Level — 30 quests at launch (listed below). | |
| Chat | Local chat, private messages, and player reporting. | |
| Monsters, bosses & the living world | Creatures, boss fights, and a world that reacts to you. | |
| New-player onboarding | A guided starting isle that teaches the ropes. | |
| Fair play & anti-cheat | Server-authoritative rules and anti-cheat, so progress is always earned. | |
| Original soundtrack & audio | An original score and rich sound for the isles. | |
| Player-to-player trading | The classic two-window trade screen, with built-in anti-scam safeguards. | |
| Farming | Plant, tend, and harvest crops in real time — even while you're away. | |
| Death & item recovery | Gravestones and a fair path to recover what you were carrying. | |
| Dungeons & group play | Instanced content and parties, to tackle challenges together. | |
| Slayer & combat achievements | Kill tracking, combat milestones, and Slayer-style progression. | |
| Achievements & collection log | Track your feats and the rare things you've collected. | |
| In-game world map & travel | A full map and fast travel between places you've discovered. | |
| Friends & ignore lists | See who's online, and keep the peace. | |
| PvP: duels & danger zones | Duel anyone who accepts, any time — plus high-stakes PvP zones across the map, where the rewards match the risk. | |
| Self-sufficient & one-life modes | Optional "solo" play for those who want to earn everything themselves, and a one-life mode for the bold. | |
| Player housing | Build and customise your own home base (the Construction skill). | |
| New islands & regions | More of the archipelago to discover as the world grows. | |
| Membership | Optional membership unlocking members' worlds and content. | |
| Controller & gamepad support | Full gamepad play with console-style controls. | |
| Multiple languages | Play the isles in more languages. | |
| Clans & social features | Group up beyond the party and build a community. | |
| Minigames | Bite-sized activities and competitive modes. | |
| Seasons, weather & world events | A world that shifts over time, with live events to take part in. |
Skills
Twenty-two skills, each trained toward level 999 — seven combat, nine gathering, six production.
| Skill | Type | What you do | Status |
|---|---|---|---|
| Attack | Combat | Accuracy with melee weapons. | |
| Strength | Combat | Melee power and damage. | |
| Defense | Combat | Withstanding blows. | |
| Constitution | Combat | Your health pool. | |
| Archery | Combat | Ranged combat with bows and thrown weapons. | |
| Faith | Combat | Blessings and protective powers. | |
| Arcana | Combat | Spellcasting and the magical arts. | |
| Mining | Gathering | Extract ore and gems from the rock. | |
| Fishing | Gathering | Catch fish from the shores and the deep. | |
| Woodcutting | Gathering | Fell trees for logs. | |
| Firemaking | Gathering | Light fires and beacons. | |
| Cultivation | Gathering | Farm and grow crops over time. | |
| Thievery | Gathering | Pick pockets, locks, and stalls. | |
| Botany | Gathering | Gather herbs and rare flora. | |
| Beastbane | Gathering | Track and hunt the wilds. | |
| Seafaring | Gathering | Sail, navigate, and work the seas — a signature isle skill. | |
| Cooking | Production | Turn your catch and crops into meals. | |
| Blacksmithing | Production | Smelt and forge metal gear. | |
| Woodworking | Production | Craft bows, shafts, and wooden goods. | |
| Tailoring | Production | Work cloth and leather into gear. | |
| Warding | Production | Craft magical wards, charms, and runes. | |
| Construction | Production | Build and furnish your own home. |
Quests at launch
Thirty quests will be ready at launch — twenty free-to-play and ten for members, ranging from easy to hard. Every quest awards Quest XP toward a single Quest Level that climbs to 999 on a much steeper curve than the skills (999 is 99 million XP), so it's a lifelong pursuit few will ever finish. Most quests award between 100 and 1,000 Quest XP, scaling with difficulty.
Free to play
| Quest | Difficulty | What you'll do | Quest XP |
|---|---|---|---|
| Wool Over the Water | Easy | Round up and shear a coastal farmer's storm-scattered flock. | 100 |
| The Bellows-Wright's Order | Easy | Mine and deliver ore for a smith's rush order. | 100 |
| The Harbourmaster's Feast | Easy | Gather ingredients for a harbour banquet before the tide turns. | 150 |
| Tides Apart | Easy | Carry messages between young lovers on feuding docks. | 150 |
| Sprite Snare | Easy | Recapture the marsh-sprites that escaped a collector's lantern. | 150 |
| Rat Among the Rigging | Easy | Clear vermin from a merchant ship before it sails — your first taste of combat. | 150 |
| The Lightkeeper's Lament | Easy | Help a restless spirit at the old lighthouse find peace. | 200 |
| The Missing Apprentice | Easy | Track down a tinkerer's apprentice who chased a runaway contraption. | 200 |
| A Pinch of Brine | Easy | Fetch odd reagents for the harbour witch's remedy. | 200 |
| Barnacle Bay Truce | Easy | Broker peace between the dockhands and a goblin salvage crew. | 250 |
| Whispers in the Arcana | Medium | Investigate strange runes surfacing in the tide pools — your first taste of magic. | 300 |
| X on the Tidechart | Medium | Follow a cryptic sea-chart across three isles to a hidden reward. | 350 |
| Deadman's Ledger | Medium | Decode a drowned pirate's ledger to find his buried cache. | 400 |
| Murder at the Saltworks | Medium | Solve a locked-room killing among the salt-panners. | 450 |
| The Smith's Lost Blade | Medium | Recover and reforge an heirloom cutlass. | 450 |
| The Split Medallion | Medium | Recover two halves of a stolen relic from rival crews. | 500 |
| Ransom of the Reef | Medium | Rescue a captured envoy held on a hidden reef. | 500 |
| Behind the Iron Tide | Medium | Infiltrate a smugglers' stronghold and steal their plans. | 500 |
| The Bloodfen Crypt | Medium | End the creature draining a fenside hamlet by night. | 550 |
| The Ember Below | Medium | Banish a fiend a careless cult summoned beneath the docks. | 550 |
Members
| Quest | Difficulty | What you'll do | Quest XP |
|---|---|---|---|
| The Sunken Cathedral | Medium | Dive to a drowned cathedral to recover a saint's relic. | 600 |
| Songs of the Deep | Medium | Earn the sirens' trust to still a deadly reef. | 650 |
| The Cartographer's Last Map | Medium | Complete a dead mapmaker's final, dangerous survey. | 700 |
| Ashfall | Hard | Reach the heart of a waking volcano isle before it erupts. | 800 |
| Plague of the Grey Sails | Hard | Track a cursed ghost-fleet spreading rot along the trade lanes. | 800 |
| The Astronomer's Folly | Hard | Realign a shattered star-glass to avert a foretold calamity. | 850 |
| Court of Salt and Bone | Hard | Navigate the intrigues of a drowned undead court. | 900 |
| The Kraken's Bargain | Hard | Strike — and survive — a pact with the deep's great beast. | 900 |
| The Storm Regalia | Hard | Gather the scattered pieces of a stormcaller's lost regalia. | 950 |
| Calamity's Wake | Hard | Confront the source of the isles' calamity itself — the flagship finale. | 1,000 |
Want a say in what comes next? Community polls help steer these priorities.
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