World Update: Players, Places and Local Chat update
Nearby players and creatures now move in and out of view cleanly, separate areas stay separate, and local chat is joining the world.
Read more ›Everything happening across the isles. RSS
This is the home for everything happening across Isles of Calamity as we build it. The game is a free-to-play online RPG in active development, and we write here whenever there's something worth sharing — no filler. You'll find a few kinds of post:
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Nearby players and creatures now move in and out of view cleanly, separate areas stay separate, and local chat is joining the world.
Read more ›Backpack organisation, worn equipment, ground drops, personal banks and safer player trading are all moving forward.
Read more ›Creatures can now spot nearby adventurers, give chase, choose their target and fight back with their own combat behaviour.
Read more ›Woodcutting, Fishing, Firemaking, Mining, Cooking and Blacksmithing are taking shape, with proper tools, resources, rewards and levelling.
Read more ›Our Discord is live, the site now works properly in your pocket, and the gallery has grown. Come say hello — the isles are better with company.
Read more ›Two quieter pieces of work: clear character-naming rules, and hiscores boards that only rank adventurers who've genuinely earned a place.
Read more ›We've published a full roadmap page — every system, all twenty-two skills, and the thirty quests planned for launch, each marked with where it actually stands.
Read more ›A preview of the world system we're building for launch — how you'll pick a region, choose free or members, and hop between worlds once the isles open.
Read more ›