Attack
Combat skillAttack governs melee accuracy — the chance a swing lands — and sets the level requirements on melee weapons.
Alpha guide. Melee combat is live in Alpha with the values below. Creatures do not yet drop loot or fight back; both arrive with upcoming combat updates.
Combat experience
Combat XP is granted per point of damage dealt, not per kill: 4 XP per damage to the fighting skill and 4/3 XP per damage (floored per hit) to Constitution. There is no kill bonus. In the current Alpha slice all melee XP routes to Attack; style selection (to train Strength or Defense instead) arrives with the equipment update.
All skills use the same experience curve. Level 100 is skill mastery (955,336 XP); level 999 is legendary mastery (253,245,203 XP). See the experience table for the full curve.
XP per hit
| Damage dealt | Attack XP | Constitution XP |
|---|---|---|
| 1 | 4 | 1 |
| 2 | 8 | 2 |
| 3 | 12 | 4 |
| 4 | 16 | 5 |
Constitution XP is floored on each hit, so higher single hits pay slightly more total than the same damage split across hits.
Creatures
| Creature | Hitpoints | Attack XP per kill | Constitution XP per kill |
|---|---|---|---|
| Chicken | 3 | 12 | up to 4 |
| Cow | 8 | 32 | up to 10 |
| Rabbit | 10 | 40 | up to 13 |
Creatures respawn 8 seconds after death. Drop tables are not yet in the game; kills currently grant XP only.
Weapons
| Weapon | Attack level | Source |
|---|---|---|
| Bronze Dagger / Bronze Sword | 1 | Smithed: 1 bronze bar |
| Iron Dagger | 1 | Smithed: 1 iron bar |
| Iron Sword | 1 | Smithed: 2 iron bars |
| Steel Dagger | 5 | Smithed: 1 steel bar |
| Steel Sword | 5 | Smithed: 2 steel bars |
All current weapons come from Blacksmithing; none are sold in shops.
Training
| Levels | Method | XP needed | Kills |
|---|---|---|---|
| 1–5 | Chickens | 533 | 45 |
| 1–5 | Cows (alternative) | 533 | 17 |
| 5–20 | Cows and rabbits | 2,282 | 72 cows or 58 rabbits |
- Cows pay nearly three times the XP of chickens per kill; move to them as soon as kills are comfortable.
- Bring cooked food (Cooking) for longer trips: Shrimps heal 3, Sardine 4, Trout 7.
- Steel weapons at Attack 5 are the current best; have a blacksmith contact or the levels to smith your own.
Related skills: Strength · Constitution · Blacksmithing · all skill guides