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Attack

Combat skill

Attack governs melee accuracy — the chance a swing lands — and sets the level requirements on melee weapons.

Alpha guide. Melee combat is live in Alpha with the values below. Creatures do not yet drop loot or fight back; both arrive with upcoming combat updates.

Combat experience

Combat XP is granted per point of damage dealt, not per kill: 4 XP per damage to the fighting skill and 4/3 XP per damage (floored per hit) to Constitution. There is no kill bonus. In the current Alpha slice all melee XP routes to Attack; style selection (to train Strength or Defense instead) arrives with the equipment update.

All skills use the same experience curve. Level 100 is skill mastery (955,336 XP); level 999 is legendary mastery (253,245,203 XP). See the experience table for the full curve.

XP per hit

Damage dealtAttack XPConstitution XP
141
282
3124
4165

Constitution XP is floored on each hit, so higher single hits pay slightly more total than the same damage split across hits.

Creatures

CreatureHitpointsAttack XP per killConstitution XP per kill
Chicken312up to 4
Cow832up to 10
Rabbit1040up to 13

Creatures respawn 8 seconds after death. Drop tables are not yet in the game; kills currently grant XP only.

Weapons

WeaponAttack levelSource
Bronze Dagger / Bronze Sword1Smithed: 1 bronze bar
Iron Dagger1Smithed: 1 iron bar
Iron Sword1Smithed: 2 iron bars
Steel Dagger5Smithed: 1 steel bar
Steel Sword5Smithed: 2 steel bars

All current weapons come from Blacksmithing; none are sold in shops.

Training

LevelsMethodXP neededKills
1–5Chickens53345
1–5Cows (alternative)53317
5–20Cows and rabbits2,28272 cows or 58 rabbits
Tips.
  • Cows pay nearly three times the XP of chickens per kill; move to them as soon as kills are comfortable.
  • Bring cooked food (Cooking) for longer trips: Shrimps heal 3, Sardine 4, Trout 7.
  • Steel weapons at Attack 5 are the current best; have a blacksmith contact or the levels to smith your own.

Related skills: Strength · Constitution · Blacksmithing · all skill guides