Archery
Combat skillArchery is the ranged combat skill: bows and thrown weapons, with ammunition consumed per shot.
Alpha guide. Archery is designed and scheduled after the first melee combat slice (see the roadmap). Tables will be added when it enters Alpha.
Designed mechanics
Two styles are designed: accurate (full XP to accuracy) and rapid (faster attack speed). Archery XP follows the standard 4-per-damage rule, with Constitution's 4/3 alongside.
Supply chain as designed: bows and arrow shafts from Woodworking, arrowheads from Blacksmithing, and cloth/leather armour from Tailoring. Ammunition is consumed on use, making Archery the combat style with a per-shot material cost.
No bows or ammunition exist in the current item catalog, and Archery cannot yet be trained; characters show the skill at level 1 until its content releases.
All skills use the same experience curve. Level 100 is skill mastery (955,336 XP); level 999 is legendary mastery (253,245,203 XP). See the experience table for the full curve.
Related skills: Woodworking · Tailoring · Attack · all skill guides