Trading & the Tideboard
Every fortune in the isles starts with a first trade. This guide explains how the player-driven economy works — the Tideboard, the Tide Price, local markets — and how to start earning coin from your very first day.
What the Tideboard is
The Tideboard is the isles' marketplace. Instead of fixed shop prices, most goods in Isles of Calamity are worth whatever players will actually pay — every ore, log, fish, potion, and blade finds its price through real trades between real people. When you want to sell a haul of iron or buy the materials for your next craft, the Tideboard is where it happens.
Money in the isles uses a four-tier coinage — platinum, gold, silver, and copper — and the item database lists every item alongside its live value, so you always know roughly what something is worth before you trade it.
The Tide Price
Each tradeable item has an official, world-wide value called its Tide Price. The tide "turns" on a fixed schedule — every six hours — settling all the recent trading across every world into one fair reference number. It smooths out the noise of individual bargains and haggling, so buyers and sellers share a common starting point. When players say a drop is "worth 40 gold," the Tide Price is usually what they mean.
Local prices — every harbour is its own market
The Tide Price is the world's average, but each settlement runs its own tideboard, and local supply and demand pull prices away from that average. A fishing town drowning in cod pays little for one more; a mining camp with no timber pays over the odds for logs. That difference is the oldest profession in any archipelago: buy where it's common, sail, and sell where it's dear.
Reading the market
- Market watch on the Items & Market hub shows the day's top risers, top fallers, and most-traded goods — the quickest read on where the money is moving.
- Price history charts each item's volume-weighted daily average, so you can tell a real trend from a one-day spike before committing your coin.
- Recent trades show actual exchanges — price, quantity, and total — so you can judge how active a market is right now, not just where its price sits.
Earning your first coin
You don't need starting capital — the sea and the soil provide it. The reliable early loop is simple:
- Gather what's always wanted. Ore, logs, fish, and crops feed every production skill in the game, so there is always a buyer. Training a gathering skill pays you twice: experience and inventory.
- Add value before you sell. Raw goods sell; finished goods sell better. A cooked meal beats a raw catch, and a smithed blade beats a bar of metal. Production skills turn cheap materials into dearer wares.
- Watch the tide before you sell a big haul. If your goods are falling on the market watch, holding until the tide turns can be the difference between an ordinary sale and a great one.
Where trading goes from here
The Tideboard's live charts are already running on this site, and direct player-to-player trading — the classic two-window trade screen, with anti-scam safeguards — is on the roadmap alongside it. However you like to make your money — hauling, crafting, or pure merchanting — the isles will keep score.